Project
Challenge
A complete redesign of the MTN app to increase customer retention and empower 1 million MTN subscribers through self-service.
The previous MTN app was perceived as outdated and needed to meet their customers' requirements and was not aligned to the current design threads.
Role
I was stationed as a UI/UX Designer.
Responsible for user research, interaction design, user testing, gamification, illustration and prototyping.
Team: Creative director, Design lead, Project manager and 1 other UI/UX designer.
Our approach

Research Use existing research from the MTN group to better understand the pain points the MTN customers face daily. To better understand what MTN hopes to achieve with the App.

To solve the problem, we needed to redefine it first. Since MTN already had an app that customers were using, we had to identify the current challenges with the app. These challenges included:
1. Outdated features.
2. A low user base.
3. Misalignment of features with the overall vision or mission.
4. A lack of modern and user-friendly design.

We conducted a five-day sprint to ensure that our app is launched on the market as soon as possible. During this period, we focused on designing features that align with both our business roadmap and user needs.
How we detailed our 5-day design sprint.
Part 1:
We needed to divide our attention between design, UX, and copy to ensure that we worked together and stayed aligned with the designs. This was important to make sure that the final product or service not only looked good, but also functioned well, was user-friendly, and persuasive. In the first week, our focus was mainly on discovery, with a bit of design work from my side, and then the UX team compiled tasks and probes.

Part 2:
After completing the projects discovery phase, we identified the features for our minimum viable product (MVP) and created a roadmap. Our sprint was structured to be feature-focused. On Mondays, we reviewed the previous week's design and test results, then made updates and prototypes for testing during the week, while the other team focused on designing new screens. I was part of both teams and switched based on the need. While this was happening, the copy was helping us the design team ensure that the language used was user-centric and familiar to our users.
